Phones join with the 4 letters on the TV (or the QR code). Your phone is the alley, turned so the pins are at the top. Put your thumb down where you want to stand, pull back, and flick it up the alley. Flick harder, it goes faster. Flick at an angle, it goes that way. A swipe that curves puts spin on it, and it hooks more as it slows down.
While it rolls, swipe on your phone to shove it. Three times. The fourth time is a TILT: your ball's dead and every pin it turned your color goes back to white.
Only one thing scores. A pin your ball touches turns your color, and any pin one of your pins knocks into does too. Anybody can take them back. When the frame's over, every knocked-down pin in your color is a point. Standing ones don't count.
No gutters: the walls bounce. Trash cans kick like pinball bumpers. Don't hit Ray's car. The sewer grate eats slow balls. Everybody throws at once, two balls a frame (one at a time: wait for it to come back).
Tiny Grant sets the pins up between frames ("You know what time it is"); you get a free ball at him. Dan drums on trash cans with two pins: every hit shoves everything near him. The trash guys back the truck in and throw knocked-down pins in it (bowl them). The deal by the fence is a pin deal: bowl the dealers and the bag spills.
W/S move, A/D aim, hold F and let go to throw (the meter goes up and down), Q/E spin, WASD nudge, Space split. Arrows, L, K/O, I. Enter skips. Esc pauses.