Join with your phone (the 4 letters on the TV). The first time, you roll your dolphin: SIZE, STRENGTH, SPEED, JUMP, SONG, CHARM, and a d20 for a free superpower. It's saved on your phone and comes back every time. Everything you do is XP; every level is points to spend (MY DOLPHIN on your phone). There's no top.
Drag on the left of your phone. DASH bursts and rams. Come up through the surface fast and you leap.
WASD + F sing, G dash, H power. Arrows + K sing, L dash, ; power.
In the air: spin the stick to flip, tap DASH to corkscrew, hold SING to show off. Go in nose first: CLEAN. Land and go right back up: COMBO. Leap with friends: TOGETHER. Trampolines float around.
LASER EYES. THE GANG (your boys, leather jackets, bats). BELLY FLOP (from up high). SUPER JUMP. Tap POWER; the chips under it pick which.
Hold SING: everybody's phone is a different note of one chord. Sing near wild dolphins and they follow you (as many as your CHARM holds). Your pod saves too.
Tuttle Creek. Swim the pod into a gate (or the VIP taps one): THE FLOOD (chapter 1), THE BONE WARS (chapter 2), THE BIG SPLASH (a trick contest: the winner gets stat points), DOLPHIN PIRATES (Milford Lake). Dan's down there too, on drums.
Sand dollars are on the bottom everywhere; spend them on boats and guns in MY DOLPHIN. On a boat: the stick drives and aims, DASH fires, POWER jumps off. Babes lounge on rafts: swim up and she runs you through the D.O.L.P.H.I.N. system. Don't bring up the implication.
Nobody drowns. The TV says what to do, the arrow points the way, the current carries you back if you fall behind.
4 dice for each stat, the lowest one doesn't count. Then a d20 for your gift.
Sand dollars: they're on the bottom everywhere, and in every boat you sink. Buy boats and guns here, keep them forever.
More babes, more looks. They are not good looks. Tap to take one off.
Your dolphin lives on this phone. Copy its card to move it to another phone (or keep it somewhere safe).