Everybody at once, on your phone: GRAB a part off the pile, TURN it, tap where it goes. It just has to touch the ship. You can only walk between rooms through a door on both sides. Guns, the bun cannon and the camera shoot out their front (face it out into space). Engines push only if their exhaust faces back (left). Don't want a part? TOSS it: anybody can take it.
Tap a room on your phone and your little person walks there. Walk into a room with a job and your phone becomes that job. LEAVE to go somewhere else. Nobody in a room, nothing happens there: unmanned guns don't shoot, and with nobody in the cockpit the ship just drifts.
It's 6:00. Dinner at Will's mom's is at 7:00. The clock runs while you fly.
FLY (the stick). GUNS and the BUN CANNON (shooting a hot dog splits it; a bun finishes it). SHIELD (turn it toward trouble). DRUMS: the engine. Keep time and the ship goes faster (or plug a real drum kit into the TV). MILK: pump it into the engine, or hit the milk brakes. SCRUB the barnacles off. CAMERA: the best pictures get shown at dinner.
She calls. Whoever's at the PHONE answers and types something back, and it gets read out loud. Be sweet. Rude, a swear, or no answer and she gets madder, and then she comes out there herself and starts throwing things you have to type to fend off. Every one that gets through, she rearranges your ship.
Before each leg, everybody records a line from a prompt ("say what you'd yell at a seagull"). You don't find out what it's for until the ship's log.
Between legs, bolt more junk on at the space gas station (broken rooms come back fixed). On the last leg there's a seagull the size of a building between you and dinner. It steals rooms (shoot its feet), it poops, and when it squawks, HOLD ON or get knocked off your job.