Phones join with the 4 letters on the TV (or the QR code). The left half is a stick: run. GRAB picks things up, puts them into machines and puts them down. USE opens the panel of the machine you're standing at, on your phone: the canner's dial, the grinder's lever, the coolant crank, the labeler's keyboard, keypads, the intercom.
Fish come down the chute. Drop them in the grinder. Take its mush in a bucket to the canner, with empty cans off the pyramid. Full cans ride through the labeler into the bin. Carry them to the pallet. That's honest work.
Every shift starts with his memo: how many cans, what the label says, and whatever else is wrong today. It's impossible. He changes his mind halfway through. Miss the quota and the rat who did the least goes in a can. You can call him on the intercom: he reads it out, and he decides what it's worth.
The canner's dial goes past 10 (OVERDRIVE: three times as fast, and it heats up; somebody crank the coolant or it blows). The grinder goes to ANYTHING. There's an old canner under a tarp. Empty cans on the pallet count (the Fat Cat can't tell).
Every cheat is locked with three digits, new every shift. Two of them are in somebody's pocket (a different scrap on every phone: read them out loud). The third is somewhere in the factory: a sticky note, a golden fish, the bottom of the memo.
She writes up whatever she sees (five cans off) and undoes it. She's still a cat: drop a box and she has to sit in it, point the laser and she has to chase it, leave a cucumber near her and she's gone. Keyboards: WASD, F grab, G use (or IJKL, H, Y).